Devlog #2 – Making Combat Faster and More Responsive


Hey everyone! 👋

After releasing the first prototype of Return into the Abyss, I’ve learned a lot from all the amazing feedback I received. It’s been incredibly helpful to see how players interact with the real-time card system, and it gave me plenty of ideas on how to make the game feel smoother and more exciting.

Here’s what I’m currently working on:

More responsive card casting – I’m removing the casting time so that every card feels more immediate and snappy when played.
🔗 Card chaining – You’ll no longer need to wait for one card to finish before playing the next one. Now you can queue and chain multiple actions for a faster flow in combat.
🎓 Updated tutorial – The tutorial is being reworked to match these new gameplay improvements and to make it easier to understand how everything connects.

All these changes are focused on making the gameplay faster, smoother, and less clunky — keeping that real-time action feeling that defines the game.

I expect these updates to take around two weeks, so if everything goes well, a new version of the prototype should be available by the end of October.


Thanks again for all your support and feedback — it really helps shape the game into something better every day! 🙌

Eduardo M.

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